AI Insights · Timothy · January 2023
Top Voxel Games on Android in New Zealand: Q4 2022 Performance
Discover the performance trends of the top 5 voxel games on Android in New Zealand during Q4 2022, based on data from Sensor Tower.
In the fourth quarter of 2022, the top voxel games on the Android platform in New Zealand displayed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period.
Block Crazy Robo World, developed by Craft Trending Studio, saw a significant increase in weekly downloads early in the quarter, peaking at approximately 4.2K in the week of October 24. However, downloads tapered off towards the end of the quarter, stabilizing around 1.1K by the last week of December. Weekly active users mirrored this trend, rising to a high of 5.9K in late October before gradually declining to approximately 3.7K by the end of the year.
Mining Rush 3D: Idle Games from TapNation experienced an initial surge in weekly downloads, reaching about 3.8K in mid-October. This was followed by a sharp decline, with downloads dropping to just over 200 by the end of December. The game's weekly active users peaked at 7K in late October but saw a steady decrease, ending the quarter with around 2.9K active users. Revenue for the game was negligible throughout the quarter, with a slight uptick to $2 in the final week of December.
Minecraft, published by Mojang, continued to perform robustly. Weekly revenue showed a steady increase, starting at $2.7K in late September and peaking at approximately $4.5K in the last week of December. Downloads also rose gradually, from 189 in late September to around 1.3K by the end of the year. Active users remained consistently high, fluctuating between 37K and 47K throughout the quarter.
Crossy Road by HIPSTER WHALE saw relatively stable weekly downloads, hovering around the 800 mark for most of the quarter, with a slight increase to over 1K in the final week of December. Revenue was modest, averaging around $20 per week, with a peak of $27 in mid-December. Weekly active users remained relatively consistent, ranging from 4.6K to 5.3K throughout the period.
School Party Craft, developed by Candy Room Games & RabbitCo, had a moderate performance in terms of downloads, starting the quarter with around 1.1K in early October and ending with 980 in the last week of December. Active users showed a downward trend from about 3.9K in late September to around 3.4K by the end of December.
These insights are based on data from Sensor Tower, and more detailed analytics can be found on their platform.